No Longer a ‘Lone Wolf’: The MW3 Solution

So I wanted to get this off my chest. I’m a pretty frequent Call of Duty player, so if you haven’t even played before I’d stop reading right now. Trust me, this isn’t going to make sense – just wait for tomorrow’s blog post for something that is (perhaps) more relevant and digestable.

With the fast approaching release of Modern Warfare 3, the multiplayer portion of the game (which is a huge, huge deal breaker for fans sitting on the fence – it’s all we play) was revealed at CoD XP: an experience for all Call of Duty fans to enjoy and more importantly sample the multiplayer over in sunny LA.


While everything I’ve seen so far looks fantastic and sure to keep me going for a year or two, I wanted to speak about something very specific. I play objective gametypes, mainly to strive for a bit of variety from endlessly herding a mass of virtual enemy players to the slaughter. I’ve been that way for the last three or so years across the previous games too. The problem in that lay with the killstreak system. It was specifically tailored to Team Deathmatch, and so in many situations across other, more objective based games like Search and Destroy, Domination and Demolition, it was possible for players to pay no interest to the objective whatsoever (be it capturing flags or planting/defusing bombs at specific sites) and come out with the best score. Unlike me, relentlessly trying to capture B over and over, only to be killed by the vast slew of killstreaks he had thrown into the air to stop me doing so.

Black Ops, the most recent iteration of the Call of Duty series took a step in the right direction – by stepping away from the kill to death ratio that was only ever focused upon in the scoreboards and changing it to ‘captures’ and ‘defends’ in Domination for example. The problem still remained however, the same tactics could still be applied, there was no incentive for people like me to carry on going for the objective.
This is where Modern Warfare 3 (MW3) steps in. And with that a tremendous step in the right direction. Now, you have to select killstreaks from one of three sections – assault, support, specialist. While assault and specialist ‘strike packages’ as they are now known remain largely lone wolf centric – and therefore the same – they aren’t what I’m interested in. The support strike package becomes a much more viable option, because of a few ideals that it offers to me.

Take your pick: The full list of Support Killstreaks ready for deployment in MW3

Firstly, the killstreaks once earned, start to loop over. By this I mean that having got to your seven killstreak, you don’t have to die to start gearing towards your first killstreak again.

Second, this specific set of killstreaks are much more tuned to teamwork. For example, one of the lower streaks when called in, nets your whole team a health boost. Then there is the recon drone, an RC helicopter that marks enemies on the UAV by tagging them for your team mates to be able to easily find and kill them. There’s also the usual array of UAV and counter UAV options and SAM turrets to bring down enemy air support. All in all, a good selection to be had in this tier.

The most important reason I’ll be running this package though is the ‘point-streak’ system. It allows you simply to gain a point for every objective you help your team toward, where one point is the equivalent of one kill. So to get your 5 killstreak, you can kill 3 enemy players (3 points), capture a flag(1 point), and get two assists(1 more point – so long as you’re running Hardline Pro). Much easier right? When you get your head around the concept, it’s a very smart idea – one that’s got me on board with this game.

I’ll be playing nothing else when Call of Duty: MW3 releases November 8th.

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